As smartglasses, head-mounted displays, and body-worn devices move from research prototypes to mass-market products — Apple Vision Pro, Meta AI Glasses, Android XR — the central design challenge in wearable mixed reality is no longer what to display. The harder question is how an AI agent should decide what to surface, in what form, and when, on behalf of a user whose attention is divided between physical and digital contexts.
AHIMR'26 focuses on AI-mediated interaction in mixed reality: systems where an AI agent, rather than the user, decides how information is transformed, timed, and delivered through wearable MR devices. This is the defining mechanism of the Heads-Up Computing paradigm — the system adapts to the user's state rather than the user adapting to the device — grounded in resource-rational HCI, where human attention is a finite resource to steward rather than exploit.
Every AI-mediated MR system must solve all three. We organize the workshop — and the call — around them.
Keynotes and curated papers set up the problems; a structured debate and world‑café breakouts produce written outputs the community keeps. The exact number of talks will depend on accepted submissions — the schedule below shows the planned rhythm of the day.
What does good AI mediation look like on wearable MR devices?
One or two framing talks on AI‑mediated sensing and information transformation for heads‑up contexts.
Longer and shorter talks drawn from accepted submissions, grouped around the three workshop clusters.
Additional talks and position statements — work‑in‑progress and provocative ideas across all themes.
Three parallel groups, one open problem each: reliable attentional sensing; automating information transformation for wearable MR; formalising the AI delivery objective function.
Rapporteurs present written problem statements; a panel synthesises findings and sets priority next steps.
We welcome completed research, work-in-progress, and position statements across all three clusters.
Submit your work at https://easychair.org/conferences/?conf=ahimr26
All submissions must use the IEEE Computer Society VGTC conference format. Templates and detailed guidelines are at tc.computer.org/vgtc/publications/conference. The submission site is https://easychair.org/conferences/?conf=ahimr26.
Submissions undergo peer review by the program committee. For accepted papers, camera-ready versions must also use the IEEE VGTC format; they appear in the ISMAR 2026 Adjunct Proceedings on IEEE Xplore.
Questions? Contact shengdong.zhao@cityu.edu.hk.
All deadlines are 23:59 Anywhere on Earth (AoE).
A cross-institutional team spanning Heads-Up Computing, AR/MR systems, wearable input, and interactive information access.





